Content matters, and games are excellent teachers. Answers Add your answer ColourH3AR7 answered: You can either grow a nectar flower with a nectar seed, or suck out the nectar from the nectar flowers in the backyard. Giga-Robo is a robot that looks like Chibi-Robo but is much larger and requires 1,000 times more energy to run, is 100 times heavier, and 10 times taller. Likewise, video games can have both positive and negative effects. This is about the robot named Giga-Robo.For information about the Sandersons Giga-Robo, see The Sandersons Giga-Robo. For example, an axe can be used to split logs for a fire to keep people warm on a cold day or it can be used as a weapon. "Video games are not inherently good or bad," the study's authors write, "just as any tool is not inherently good or bad. He worked for Macroware Robotics, Inc., where he. Main article: George Sanderson Helen's husband and Jenny's father. The family includes George Sanderson, a toy-loving adult, Helen Sanderson, a concerned mother, Jenny Sanderson, a young girl who had been cursed by the 'Evil Frog Wizard', and Tao, the family dog. Their findings were quite dramatic: Those who played the prosocial games were significantly more likely to be helpful, while those who played the violent games were more likely to be hurtful. The Sandersons are the family that appears in Chibi-Robo Plug Into Adventure. In Chibi-Robo Plug Into Adventure, Jenny is a young 8-year old girl. The researchers deemed a person's behavior as "helpful" if the participant gave their partner an easy puzzle, "hurtful" if the puzzle was hard, and "neutral" for medium puzzles. Jenny Sanderson is the daughter of Helen and George Sanderson, and the mother of Keith. They were informed that if their partner was to solve 10 of the puzzles correctly, then the partner would receive a $10 gift certificate. Other participants had to play a violent game, such as Crash Twinsanity, where an anthropomorphic bandicoot moves from stage to stage, shooting, hammering, and throwing enemies who get in his way, while others played games, such as Pure Pinball, that were neither violent nor prosocial.Īfter playing the game, the students were paired with another person and told to make their partner complete 11 puzzles from a selection of 30 -10 of which were hard, 10 easy, and 10 in between. There should be: Vegetables: You give these to Mr. Now, there should be more types of plants. They assigned some students to play a video game that the researchers deemed prosocial-either Super Mario Sunshine(pictured above), in which Mario must clean up environmental pollution, or Chibi Robo, where players assume the role of a robot who helps a family manage their house. In Chibi-Robo, there are only one type of plant, flowers. In a study of American undergrads, the researchers actually uncovered more direct evidence that prosocial games might cause prosocial behavior. At the same time, participants in both studies who played more violent video games engaged in more aggressive, antisocial behavior. In a separate survey of children in Japan, the researchers found that those who played more prosocial games showed an increase in their prosocial behavior three to four months later.
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