The spirit of the Sword Coast was one that comprised the shared traits of its people and their ancestors: courage, resourcefulness, and a resolute sense of self-determination. Like many similar places in the realms, bandits, monstrous creatures, and raiders were considered to be regular threats. Much of the lands beyond the trade roads and away from the influence of the coast's cities were considered mostly lawless. Law & Order Īn agreement known as "the Pact" offered protection for those traveling across the Coast Way, a responsibility shared among the settlements from Baldur's Gate all the way south to Amn. Each of these cities enjoyed a degree of increased security and lawfulness, benefits that accompanied membership in the coalition of the West. While there was no central government of the Sword Coast, both Daggerford and Baldur's Gate were member-states of the Lords' Alliance. Government īoth Baldur's Gate and Daggerford were active members of the Lords' Alliance as of the late 15 th century. īecause much of the coastland was still relatively untamed wilderness, it was rich with game: rabbits and fowl including grouse, bustards, and rock doves, could be hunted in abundance. Wild Hills, the stretch of barren land south of Daggerford.Trollclaws, a grouping of hills that held within it many monstrous creatures including the horrific tall mouthers, along with even more trolls. Troll Hills, a collection of hills south of the similarly forest that remained an extension of shared territory of the troll tribes. Sword's Teeth, the precarious sheer cliffside that lined the coast for miles upon miles.Trollbark Forest, the dense and overgrown forest that – as it's name suggested – were infested with trolls.
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